We will start with how to actually build a vehicle first. That way at least their rarity can be adjusted through the production speed of that factory and doesn't affect the availability of rmats as a whole like BTs used to in the past.Ĭan also put two of those special factories in contested regions like how advance ammo factories used to be.Ĭould also try having advance engine components randomly appear in component fields like alum/iron does in salvage fields instead of the factory idea.We will be going off of the assumption that you just bought the game and are completely new, however this is only a small starter section for the vehicle gameplay so just keep in mind it will not cover entirely everything in the game. Then have BTs require some rmats and engine components to build. Make an "Advance Engine factory" that has a limited number of slots and takes forever to produce engine components from rmats. There needs to be something else limiting them. If BTs going to remain powerful then just having them be gated by cost won't be enough. Kinda like how everyone was saving for the falcion but since the LT had the same dps, it wasn't really that big of a deal to build them instead of just waiting for the mpt. So everyone would save their rmats for them, making the front somewhat stale and then suddely a huge explosion of tanks would show up. Once on the field it makes everything obsolete. Even if they became super expesive, it would be the same issue. The problem was that they outclassed everything. But now they have some idea on how to bring them back but haven't shared it yet. They said that they had a few ideas but didn't like any of them. What I'd like to see is for the devs to present to us their ideas/plans for BTs.
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